VIDEOGAMES

night at the museum video game
DEVELOPED BY THE now-defunct Brash Entertainment — the team behind the abysmal "Alvin and the Chipmunks" and "Space Chimps" games — "Night at the Museum: Battle of the Smithsonian" does something fairly surprising: It entertains.

While it doesn't break any new ground, it's a fairly solid adventure game aimed squarely at younger children.

The story generally follows that of the movie. Larry Daley (voiced by Ben Stiller) is now the head of Daley Devices, a successful company that manufactures and sells his inventions. But when he hears word that his friends (the reanimated wax statues at the museum) are about to be packed up and shipped off to the "Smithsonian," he decides to make a last visit.

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X-Men Origins: Wolverine
THERE ARE A FEW traditions in the world of video games. One is that every year, a new Madden Football, game that fixes a few bugs from the previous year's and creates a few others will sell millions of copies. Another is that blockbuster movie releases will have a game tie-in. Finally, these games will be terrible, soul-sucking experiences.

So how is it that developer Raven Software actually managed to put together an enjoyable romp that pays homage to the central character in "X-Men Origins: Wolverine"? It could have something to do with Raven's pedigree ("Jedi Knight II" and "Quake 4" among others), or the fact that the game developers are admitted fans of the X-Men, as shown with the "X-Men Legends" franchise.

The game establishes itself early with the combat. You really get the feeling of stepping into Wolverine's shoes, a character whose temper is only slightly more manageable than the Hulk's and happens to have razor-sharp claws. Where the movie's PG-13 violence was strangely antiseptic, Raven has gleefully embraced an M rating. Make no mistake: This game is not for children. Decapitations and various other forms of dismemberment are the order of the day.

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Street Fighter IV
LET'S BEGIN WITH a simple statement before we start picking nits: "Street Fighter IV" is, by far, the best fighting game to hit consoles in a long while, if not ever. The controls are tight, the graphics are sharp, and the animation is fluid. The fighting game masters at Capcom put a lot of effort into making this a quality entry in their venerable franchise, and if you are even a quasi-fan of this style of game, buy it. You'll love it.

The basic idea of the game is unchanged — you face off against an opponent in a one-on-one no-holds-barred competition, and the fight goes until either there's only one left standing or the clock runs out. The character roster mixes the classics from past "Street Fighter" titles like "SF II" and "Alpha" (though strangely, no one from "SF III") with a few new additions. As always in this kind of game, some characters are more powerful than others, but overall the new characters fit into the roster well. One exception is the final boss, who is exceptionally cheap on every difficulty, frustrating the player — and not in a good way.

Continue Reading "The Really Good Fight: Street Fighter IV" »

The Maw
WITH THE COST of developing the current generation of games skyrocketing, publishers are turning ever more frequently to sequels and licensed franchises in order to keep those critical profit margins high.

While these big-budget blockbuster titles can still be fun, it's rare for them to really break the mold. In order to get that, you have to look at the downloadable game market. Such is the case with "The Maw," a 3-D platform game developed by Twisted Pixel Games and available for download from the Xbox Live Arcade on the 360.

You play as Frank, a childlike blue alien who, at the start of the game, has been captured by galactic bounty hunters and tossed into a cell where he first meets the titular Maw, a gelatinous blob with sharp teeth and described by the developer as "Loyal, indestructible, hungry. If he weren't a threat to all life in the universe, he'd make the perfect pet." After crash-landing on an alien planet, it's up to you to guide Frank and Maw's escape.

Continue Reading "We Need More Maw: 3-D Video Game 'The Maw'" »

20081211-l4d-1.jpg
YOU HAVE TO hand it to Valve. Not only is it the developer behind hits like the "Half-Life," "Team Fortress" and "Counter-Strike" franchises, the company is also behind last year's genre re-defining "Portal." Quite simply, Valve is the developer to beat when it comes to innovative first-person shooters.

With "Left 4 Dead," Valve mixes some technological wizardry with more than a little survival horror to create a completely different kind of experience that delivers some of the most intense co-op multiplayer thrills you'll find in any game released this year.

Continue Reading "Night of the Lively Undead: 'Left 4 Dead'" »

20081203-duty-1.jpg
LAST YEAR, ACTIVISION and Infinity Ward reinvented their popular World War II first-person shooter franchise "Call of Duty" by tossing aside the familiar (and overdone) WWII setting and delving into a gritty fictionalized present-day war zone with "Call of Duty 4: Modern Warfare."

The update was met with resounding applause from critics and players, and raked in awards and sales. This year, Activision handed the developer reins to Treyarch, the team responsible for the less well-regarded "Call of Duty 3," which promptly shifted the timeline back to WWII with "Call of Duty: World at War."

But to call this game a simple retread doesn't quite do it service, as there are plenty of twists and tweaks that elevate it from the dozens of clones on the market and make it a worthy follow-up to last year's smash hit.

Continue Reading "Dutiful Update: 'Call of Duty: World at War'" »

TS_Guitar-Hero-1.jpg
VIDEO GAMES as a social activity? Now they are.

Tuesday nights at the Rhino Bar, a simple pumphouse becomes a Guitar Hero paradise, filled with would-be rock stars itching to show their prowess in public. And really, what's the point of practicing fake-guitar ten hours a day if you're not going to show it off?

» Rhino Bar and Pumphouse, 3295 M St. NW; Tues., 10 p.m., free; (202) 333-3150

Halo: Uprising cover detail courtesy Marvel Comics
HERE'S A BOLD STATEMENT: "Halo" is this generation's "Star Wars."

While some "Star Wars" fans might cry blasphemy, when you look at the numbers — the newly released video game "Halo 3" brought in $170 million in sales on its first day — that statement doesn't sound so bold all of the sudden.

"It's arguable that this might be the 'Star Wars' of this generation based on just how it's being received and how popular it is, genuinely popular — people adore it," said comic writer Brian Michael Bendis.

And Bendis should know — he's not only a fan of the game, but he's also the man responsible for the new "Halo: Uprising" comic book for Marvel Comics, which bridges the gap between the end of "Halo 2" and the beginning of the latest installment.

Continue Reading "The Empire Strikes Back: 'Halo: Uprising'" »

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